Not Pro Skater
A skateboarding game for everyone who skates but never went pro: community events, not contests.
Skating for everyone else.
Not Pro Skater is a skateboarding game for everyone who skates but never went pro. Five riders who skate for the love of it, a developer, a musician, a vlogger, a dad and an actor, turn up at community events instead of contests. Link ramps, rails and manuals into combos and finish each event’s goals before the clock runs out.


Six events, six places.
Birthday at the Park. Leo turns ten today. Grab the P-A-R-T-Y balloons, carry the cake from the street to the party without bailing, boardslide the party bench and show the kids a trick.
The Skate-a-thon. Maple Grove Elementary needs a new playground, and every trick is sponsor money. Ride laps of the school through the gates, grind the front-steps handrail, bring the bake-sale cake from the car park and impress the principal while the fundraising thermometer on the plaza fills up.


Launch Day. The Dev’s team ships its app today. Carry the pizzas from the food truck to the company picnic, grind the long planter ledges and land a demo combo on the amphitheatre stage at Hilltop Tech.
Record Release. The Musician’s band plays tonight at the Foundry. Get the merch from the tour van to the table, grind the loading dock and hype the fans in front of the stage.


Rush Hour. The Vlogger films downtown on a market morning: six checkpoints in 45 seconds in one take, no bails. Then the coffee order to the office lobby and the big rail down the civic plaza stairs.
Between Takes. The Actor has forty minutes while they relight the next scene. Hit your marks, bring the script pages to the director and grind the dolly track across a film studio backlot.


Every place is also open for Free Skate with no clock, and a grey Practice level has every kind of ramp and rail in rows.
Fall like a real body.
Get it wrong and you fall for real: arms reach out to catch you and the board rolls off on its own. Then you pick yourself up, walk back to the board and step on. Small mistakes you can run out on foot.


Built with Blender and Godot.
Every level and prop is generated by a Blender script and lit with light baked in Cycles, and the riders are built from open MakeHuman assets. The game runs in Godot, in your browser as well as on desktop: play it here, or download it for macOS, Windows or Linux. Play with a keyboard or a gamepad. The source is on GitHub under the MIT license.