Wheek!
A guinea pig survival forage: gather a herd and explore nine places, above ground and below.
One small guinea pig, one big world.
Wheek! is a guinea pig survival game. Munch grass, forage for rare treats and charm the humans for pets. Keep your tummy full and your vitamin C up. Watch the sky for the hawk, and don’t linger in the woods after dark, when the foxes come out. The days get harder as they go on, or tick Cozy mode for little ones: nothing can hurt you and there’s no game over.


Pick your piggy, then find your herd.
Choose an American, an Abyssinian, a Peruvian or a Skinny Pig, pick a coat and give it a name. Every breed has a perk: Abyssinians forage faster, Americans scurry faster and Skinny Pigs make friends twice as fast.
Guinea pigs are happiest in a herd. 21 wild ones live in the park and all the places around it, one or two in each. Chat with them and up to six will join you, follow you everywhere you go and huddle up when you stand still. When your herd is full, swap a friend out for a new one: they wait at home, so you can always swap them back.


Nine places to explore.
The park is the middle of a bigger world. Walk off any edge to reach the next place: snowy mountains with a frozen pond to slide on, a deep old wood, a little town with shops and traffic, a sandy beach, a winding creek to wade across, a petting zoo, a farm with a big red barn, and a sunflower maze with a prize in the middle.
Every place has its own burrows, wild guinea pigs, humans and a signature treat you can only find there: rose hips under the snowdrifts, watercress in the creek’s shallows, watermelon from a picnic basket. There are goats, sheep and ducks to say hello to, and your herd comes along wherever you go.
Each place has its own dangers too: a gull after your snacks at the beach, a snowy owl over the peaks at night, and Smudge the barn cat prowling the farm. Find every burrow in a place and it links up to the long tunnels, so you can scurry straight from one place to another, and the world map shows where you’ve been.








Something to discover in every place.
Each place hides one big thing to find, with its own little game inside. Ride a leaf down Willow Creek to a hidden island. Sneak into the pet shop after closing time, past Duchess the sleeping cat, and crawl through the guinea pig tubes. Run the agility course in a striped tent at the petting zoo for a rosette. Climb the bracket fungi inside an enormous hollow oak without waking the owl. Catch the sunflower seeds spilling from an old windmill’s hopper. Scoop up shells in a sea cave before the tide comes back in. Slide across the glassy floor of an ice cave to the Frost Crystal. And squeeze through the little holes into the barns to burrow in the hay.










Home, and a trophy shelf.
In through the pet flap is your corner of the house: a hidey house to nap in, hay in the rack, and a bowl your humans fill every morning. They built you a trophy shelf too, and everything you bring home from your adventures goes on it: the warren’s lost curios, a message in a bottle, jars of shells and sea glass, the Frost Crystal, your agility rosette and a keepsake from every place.


The warren beneath the woods.
Every burrow in the park opens into a warren of tunnels. Crawl down and explore to fill in your map, find five hidden chambers and nine lost curios, and open up quick routes between burrows. The hawk and the foxes can’t follow you down there.


Treats, goals and a journal.
Forage leaf piles, logs, bushes, market crates and feed troughs for 24 treats, from clover and timothy hay to a golden dandelion, and gnaw twigs to keep your teeth tidy. Just don’t eat the red toadstool. Your forager’s journal keeps track of the treats, 41 goals to work through, a checklist for every place, your trophies, and the lost things some of the humans would love to have back. Three save slots keep your progress, and the game saves itself every sunrise.


Built with Blender and Three.js.
Every model, from the guinea pigs to the windmill, is generated by a Blender script, and the game runs in your browser with Three.js. Play with a keyboard, a gamepad or a touch screen; the graphics adjust themselves to keep things smooth on phones and tablets. Its music, a theme for the day, the night and the warren, was made with Wavelength. The source is on GitHub under the MIT license.